#ifndef GL2_BASIC_H
#define GL2_BASIC_H

//#include <EGL/egl.h>

#ifdef __cplusplus
extern "C" {
#endif
extern int setupGraphics(int w, int h);

extern int renderFrame(int w, int h);

//extern int setupSurface(EGLDisplay dpy, EGLContext context);

#ifdef __cplusplus
}
#endif

#endif
